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Game Performance: Layout Qualifiers

Today, we want to share some best practices on using the OpenGL Shading Language (GLSL) that can optimize the performance of your game and simplify your workflow. Specifically, Layout qualifiers make...

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Low-overhead rendering with Vulkan

Posted by Shannon Woods, Technical Program Manager Developers of games and 3D graphics applications have one key challenge to meet: How complex a scene can they draw in a small fraction of a second?...

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Introducing Draco: compression for 3D graphics

3D graphics are a fundamental part of many applications, including gaming, design and data visualization. As graphics processors and creation tools continue to improve, larger and more complex 3D...

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Open sourcing Seurat: bringing high-fidelity scenes to mobile VR

Crossposted from the Google Developers BlogGreat VR experiences make you feel like you’re really somewhere else. To create deeply immersive experiences, there are a lot of factors that need to come...

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Google and Binomial Partner to Open-Source Basis Universal Texture Format

Today, Google and Binomial are excited to announce that we have partnered to open source the Basis Universal texture codec to improve the performance of transmitting images on the web and within...

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Google and Binomial partner to open source high quality basis universal

Today, Google and Binomial are excited to announce the high quality update to the original Basis Universal release.Basis Universal allows you to have state of the art web performance with your images,...

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